Serious Games and Gamification

Innovative approaches to learning and behavioral change through game mechanics: strategies to improve motivation and cognitive development in educational settings

This Special Track aims to explore the transformative potential of Serious Games and Gamification as pivotal tools for bridging the gap between technological innovation and human-centric development. In an era where digital interaction is ubiquitous, game-based methodologies offer unique opportunities to foster inclusion, enhance learning processes, and promote psychological well-being.

We invite researchers, educators, and practitioners to submit contributions that investigate the design, implementation, and evaluation of gamified systems in non-entertainment contexts. The track focuses on how game mechanics can be effectively applied to address complex societal challenges, ranging from educational equity and special needs support to social engagement and behavioral change.

Particular emphasis is placed on the intersection of psychology and technology, seeking studies that analyze cognitive and emotional responses to gamified environments. We encourage interdisciplinary approaches that combine pedagogical theories with game design principles to create immersive experiences capable of empowering individuals and communities. Whether through virtual reality, mobile applications, or analog game-based strategies, this track seeks to define the future of “purposeful play” in fostering a more inclusive and engaged society.

Organizers

Aim and Scopes

This Special Track aims to explore the transformative potential of Serious Games and Gamification as pivotal tools for bridging the gap between technological innovation and human-centric development. In an era where digital interaction is ubiquitous, game-based methodologies offer unique opportunities to foster inclusion, enhance learning processes, and promote psychological well-being.

Potential scopes of interest

Topics of interest include (but are not limited to):

✔ Gamification for inclusion and special needs
✔ Psychological impact of serious games
✔ Game-Based Learning in education
✔ Social engagement and civic games
✔ Immersive technologies for rehabilitation
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